Wednesday, December 20, 2006

Player Characteristics

Five of the six basic "player characteristics" more or less remain the same. The sixth is replaced with something quite different.

Strength, Intelligence, Wisdom, Agility (formerly called Dexterity) and Constitution each remain (although they may have slightly different game uses in certain respects). Charisma is gone. In the old days virtually no-one paid any attention to it . . . and I'm not going to use it.

Instead,
it will be replaced with "Mana". Mana is both the energy which Spellcasters use and the basis for some "saving rolls".

There are also two other "Basic Characteristics" -- although they are generated in a different manner than the "basic six". They are "Luck" and "Size".

All Characters start with 9 Luck (sort of like nine lives). Luck is used in two different ways. Sometimes the GM (me) will ask players to roll against their Luck. This would usually be to see if their characters were lucky enough to spot something.

A player may also "use" a point of Luck anytime he or she wants to either re-roll one of their own dice rolls OR have me re-roll one of mine. The kicker is that any use of such a point permanently lowers their Luck by one point . . . and when your Luck is gone, its gone and there is no way to gain more.

Size, on the other hand, is totally up to the player. They will decide what their characters'
height and weight are. I will then translate this into a Size rating. No size is better or worse than another . . . but things like armor will have a randomly determined size . . . so the Size rating will determine whether or not the armor will fit anyone.

Also, since I do use miniatures, the size of the figure should be somewhat echoed in the stats for the character. A figure that stands 25mm tall would be around 5'8" tall . . . but "25mm" figures can vary greatly in height, so as long as your chosen height/weight are not too different from the look of the figure, there won't be any problems.


-- Jeff


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