Cost of Living & Servants
Fangharm (my world) uses silver not gold as the standard for prices. And, by the way, characters will each start with no equipment save the clothes on their backs, a belt knife, a spell or prayer book if appropriate and 3d10 x 10 "silver pennies" (think dimes) worth of coins.
They do NOT start with any other weapons or armor . . . but will be near a town where they might shop to find something.
Rather than have Characters try to keep track of every little living expense, the basic cost of living in town will be twice their level in silver per day. This does NOT include visiting a tavern to "pump the locals" and search out information. This will double their daily cost (or more depending upon locale).
Servants
Should a Character wish to hire a servant (recommended), they will be able to locate a reliable loyal "normal man" (or woman). That is to say that their stats will be pretty average (pre-rolled on 1d6 + 2dAv). A servant will cost the Player one more silver per day when in town . . . more while adventuring.
They are not "Player Characters" and don't fall into any of the main Character Classes. Nor do they accrue "experience" or new levels.
Servants are NPCs under the control of the Player. They fight as "Normal Men" and have only one "Primary Weapon" with all others being at a -2 to hit. Their Hit Points are equal to their Constitution score (without bonuses). Their Primary Weapon will do 1d6 of damage (plus any Strength bonuses). All other weapons will do 1d3 damage.
Players will dice from a list of pre-generated servants twice and may select which one they prefer. They may then flip/flop any two of the six generated character stats.
-- Jeff


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